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SALA ARCADE

Family Game Portal
Mar 27, 2026 MASSIVE UPDATE: Energy Siege 2.0 (20 waves, biome progression, animals, army types) + Demolition Derby overhaul (real cars, garage, persistence)
  • Energy Siege 2.0: 20 waves (was 10) — new waves 11-20 with brutal escalation through APOCALYPSE
  • Energy Siege: Biome progression — beat all waves to unlock the next world! Progress saved permanently
  • Energy Siege: All enemies now guaranteed to drop energy (3-5 orbs per kill)
  • Energy Siege: Mega Energy Generator (Star tier, 300E) — produces 3x energy with gold lightning visuals
  • Energy Siege: Mega Barracks now spawn 2-5 units per wave, max capacity increased
  • Energy Siege: 3 army types from barracks — Swordsman (melee), Archer (ranged), Shield Bearer (tank)
  • Energy Siege: Wildlife system — deer, rabbits, and wolves roam in herds. Click to harvest for energy!
  • Energy Siege: Tab-switch pause fix — game auto-pauses when switching tabs
  • Energy Siege: Left-click upgrades buildings (no more right-click only)
  • Demolition Derby 2.0: 8 real cars — Camaro SS, Dodge Charger, Porsche 911, Ford F-150, Mustang GT, Corvette ZR1, RAM TRX
  • Demolition Derby: Car purchase system — start with Starter Sedan, earn coins to buy better cars
  • Demolition Derby: Full Garage — 12 upgrades across Bumpers, Tires, Engine, and Body categories
  • Demolition Derby: Hazard zones — Oil Slicks, Fire Pits, Spike Strips, Electric Zones with damage multipliers
  • Demolition Derby: Bigger arena (1200x700), 6 opponents per round, 5 rounds per tournament
  • Demolition Derby: Persistent progress — coins, cars, and upgrades save between sessions